One Dungeon. Every Day.
Turn-based browser RPG: descend, fight your way down floor by floor, loot gear that rolls its own modifiers — and decide: keep risking it or extract with your haul?
Chapter I — The Depths
What awaits below
Every run is a push-your-luck descent: what lives on a floor decides how hard it is, rooms surprise you — and death costs you everything you did not carry out in time.
Tactical combat
Damage rolls from nothing to your maximum, then meets a shield that can eat the whole swing and armour that always takes a bite. Seven elements on top, each with something that resists it.
Loot & rarities
Base stats are fixed; the level and the modifiers are not. One modifier per quality tier, common through legendary — and how rare a thing is to find has nothing to do with how well it rolls.
Shrine & Shop
Healing for gold at the shrine, risky deals in the dungeon shop: buff or curse — one roll decides.
Guilds & Chat
Found a guild with up to 20 members, chat live and climb the rankings together.
Arena-PvP
Server-simulated fights with a real Elo rating. No HP risk — just glory, gold and XP for the winner.
Leaderboards
Deepest floor, most gold — only those who extract alive make the top 10. Death does not count.
Chapter II — The Loop
Five minutes. One decision.
Daily Dungeon respects your time: one run per day, perfect for the commute, the lunch break, the evening on the couch. Closing mid-run? No problem — exact resume where you left off.
> CRIT! Skeleton hits you for 9
>
Click the phone — replay.
Descend
Enter the daily dungeon. Rooms, monsters and loot are freshly generated.
Fight & loot
Turn-based combat. Every floor gets harder, every drop can change everything.
Risk more
Deeper = better loot. But if you die, everything from this run is lost.
Extract
Carry out your haul, level up, spend stat points — and come back tomorrow.
Gallery — From the Depths
Glimpses
Real screenshots will follow once the dungeon looks pretty enough to be photographed.
Chapter III — The Grind
Every day makes you stronger
Five rarity tiers, rolled item values, stat points on every level-up and login streak bonuses: your build grows with every run.
Chapter IV — The Hall
Fortune favors the bold
The bravest on the server — live from the dungeon.
Leaderboard
Loading…Chapter V — The Future
Roadmap
Developed solo, constantly expanding. This is already in — and this comes next.
Core loop & lootLive
Daily runs, combat, XP/leveling, prefix/affix items, shrine & shop rooms.
Online-FeaturesLive
Async PvP, leaderboards, guilds with chat, arena with Elo rating, reward codes.
Character sheetLive
Tibia's experience curve, eight attributes and skills that train by use. Five vocations to choose from at level 8, and at level 20 each one specialises again — more health, more mana, faster regeneration.
Guild tasksPlanned
Shared kill, collect and donate tasks for your guild.
Raid bossesPlanned
Guild-wide boss fights with epic loot.
The Chronicle
News from the dungeon
What happened recently — the game is in active development.
Guilds, arena & leaderboards are live
Guilds with chat, arena PvP with Elo rating and top-10 leaderboards for floor and gold — all online.
The descent begins
The dungeon awaits.
Free, in your browser, on anything with a screen. One run per day — what you make of it is up to you.
Nothing to install and nothing to sign in with but a name and a password.
The Tavern
Community
Questions, bugs, build talk or just flexing loot — come by.